On-Campus Wireless Internet

15 06 2009

The topic of easy-to-use, reliable wireless access to the internet came to the fore today, so I thought I should write about it.  I heard from a number of people on our Yammer social network that they believed that our institution’s wireless service was difficult to connect to and only available in scattered areas around the campus.  That this appeared to be the opinion of the majority (with some exceptions) caused me considerable concern, as in my opinion, student wireless access should be considered priority infrastructure for any self-respecting further/higher education organisation.

From a teaching and learning point of view, campus-wide internet access - or even access that targets social and learning spaces such as refectories, libraries, lecture rooms and labs - is what truly blends together online and face-to-face learning.  It means that while they’re on campus, a student can access their online learning just by turning on their netbook or iPhone.  They can contribute to class online discussions while eating lunch or access their readings before class, using the technology they already have with them: their laptop, netbook, or other wi-fi capable mobile device.

Some of you may be thinking “can’t students just go use a computer lab?”  To some extent, they can.  However, most students don’t choose a library or computer lab as their preferred environment for group projects or study groups unless they’re forced to.  In most of those locations, there are restrictions on noise levels, food, drink, physical access, and software installation/configuration.  If students can get together at a campus cafe or in a refectory to work together, they will.  By way of example: every day the refectory at my university is full of students working together, because that is their preferred space to do so.

But they can’t get internet access there - not without an apparent struggle.  I work in an office just above the refectory, and one of my colleagues (in the same office) reports that there’s no signal.  Even if they can get a signal, the process of actually logging in and getting network access is difficult or impossible for the apparent majority.

Then, of course, there are all the affordances of the internet that could be brought into learning situations.  Students can look up definitions or supporting materials in lectures, using a wiki to collaboratively create lecture notes, or blogging an experiment or other learning experience, live from a student lab.

For mobile learning - and even for flexible learning - at any educational institution, equipping formal and informal learning spaces (such as social spaces) with fundamental enabling technologies like wireless internet access has to be at the top of the priority list.  It even makes sense from a budget point of view, as every laptop a student brings in and uses takes pressure off the student labs.  This, in turn, reduces the amount that has to be spent on standard-image, admin-locked, physical lab computers… and frees students to use their own computers which can be configured to best support their particular program of study.  That’s what I call win-win!




Apple Mobile Learning Roadshow

2 06 2009

I attended the Apple Mobile Learning Roadshow last week, held at Sydney’s Maritime Museum; and I know other M-Learning bloggers will be interested to hear about this event.  It was attended by well over 150 people, and a glance over the name badges indicated that most attendees were from the higher education sector.  All attendees were loaned an iPod Touch 16GB to use during the seminar:

The device was pre-loaded with a number of “apps” (applications/software) that supported learning, most of which were “connected” (i.e. they used or required an internet connection) rather than standalone, and it was a good chance to play with a few new ones (such as this Molecular Modelling app) that I haven’t seen before.

As a designer myself, I happen to love love Apple products - but I am no “fanboy”.  I love the quality, ease-of-use, flair for innovation, and sophisticated, minimalist industrial design that Apple have built their reputation on.  However, in my original evaluation of the iPod Touch (written a full year before the Apps store was released), I was dissatisfied with the device’s lack of certain content creation tools (camera or audio recorder, for example) and its closed proprietary architecture.

Over the past couple of years, Apple have done a great deal to redress these initial shortcomings.  The launch of the Apps Store late last year meant that developers all over the world could finally create ways to use the iPod Touch and iPhone that (I’m sure) nobody at Apple could have envisioned, and opened up these devices for customisation to the needs of users - and learners.  Some of the new apps have helped overcome the shortcomings of the original devices, such as adding advanced recording (and uploading) capabilities to the iPod Touch, and improving the capability of these mobile devices to support constructivist pedagogies.

Much of the Mobile Learning Roadshow explored the various apps that have been created for the iPhone and iPod Touch (including the two linked above).  It turns out that some universities (such as Stanford and Duke universities) have gone so far as to create customised iPhone apps for accessing various aspects of student life, including courses, campus maps (working with the iPhone’s own GPS) and university information. I can see these working well to engage students and provide them with support at (quite literally) their fingertips.

In my opinion, the Apps Store made the iPod Touch and the iPhone significantly more viable as an m-learning device: I could even go so far as to say that the ability to customise and add functionality should be a central tenet of practically all digital devices aiming for lifestyle ubiquity and flexibility.  Since m-learning ties in heavily with concepts of ubiquitous learning, convenience, flexibility and personalisation, I’m sure you’ll understand my initial concerns with the iPod Touch and the iPhone, prior to the opening of the Apps Store.

Some of the Apps that are currently available for supporting learning are really good.  The capacitive multi-touch screen of the iPod Touch and the iPhone are perfectly suited for interacting with 3D models and detailed diagrams, and one developer has managed to fit *all* of Wikipedia into an App that can be used offline on an iPod Touch or iPhone.  Such applications can be particularly valuable for reference, revision, learning from instruction, or for learning activities based on exploration and investigation of existing resources.

The major gripe I have with these learning resources, of course, is not with the resources themselves (which, as I said, are terrific), but with the equity and interoperability issues that accompany most advanced personal learning tools on expensive proprietary platforms.  In a mixed educational environment, there will always be students who cannot afford an iPod Touch or iPhone, making it unethical to mandate the use of these Apps for learning in situations where the same application cannot be used via some other platform to provide equal opportunity and equal access.  Unlike personal computers (which can be made available via “student labs”), it’s not *usually* possible to have “public access” iPods to correct these equity issues; and mandating that *all* students purchase an iPod Touch (for example) will never be met with enthusiasm by those students who can least afford to meet that particular institutional requirement; with even less enthusiasm when some students discover they only have one class each semester that actually *uses* the things; and with dismay when they realise that they bought an iPod Touch this year, but are required to upgrade to the latest version of the device next year to keep up with the latest Apps and/or university standards.

The other gripe I have with the Apps model is that Apple gets to be judge, jury, and executor of all applications that want to be on iPod Touch and iPhone devices.  As Cory Doctorow correctly states in this blog post, that means that it can impose its view on what should or should not be available as an App, and represents a restriction to the freedom of software and, potentially, of thought.

Personal gripes aside, things have certainly progressed a long way for the iPod Touch and iPhone.  While the presenters wouldn’t comment on the issue, I’m personally very optimistic that the next generation of iPhones and iPod Touch devices will come complete with the core functionalities lacking in the current and previous iterations of the hardware (e.g. video recording and MMS), which will make them so much more useful for all kinds of constructivist learning activities centring around learner created content and the sharing of content.

Moving right along, the presentation also looked at iTunes U, a content distribution model for iTunes targetting the higher education sector.  iTunes U allows podcast content to be distributed to university staff and students allong organisational lines - for example, restricted to a class, a department, a faculty, to anyone in the university, or to the world at large.  Stanford University recently made big news all over the world by making its content on developing apps for the iPhone public via its iTunes U presence.  The course received well over a million hits and generated considerable publicity for the university (and for Apple!).  It’s a good example of what can be done in higher education to show off great ideas and opportunities and attract students and industry attention alike.




Create Mobile Websites with Wirenode

26 05 2008

I’ve previously written about Winksite, a service that allows users to create free mobile websites using a CMS-like interface (simply switching on or off various tools and editing options).  Now there’s a new free mobile web site hosting and authoring service called Wirenode, which (instead of a CMS-like, “Web 1.0″ interface) uses a Web 2.0/AJAX interface to create mobile websites and integrate Web 2.0 services including Twitter, LinkedIn, RSS, image galleries, or other “widgets”.  The integration also works back into Web 2.0, with a Wirenode widget available for Facebook and Mobile Facebook.  Awesome!

Mobile Pages - iPhone
Unlike Winksite, which is almost completely textual in both content and presentation, Wirenode incorporates media and interactivity, which may even be uploaded by the user, and there’s even an analytics tool for users who like to see how many visitors/students are checking out their mobile site.

It’s a terrific tool to help teachers or students create and present information in a mobile format, and a must-see for other educators interested in utilising mobile devices for enhancing and supporting teaching and learning.

(via Learning Elearning)

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Create free quizzes for cellphones/ Facebook/ Moodle

24 05 2008

Here’s today’s awesome m-learning find: a website where anyone can create a multiple choice quiz which is compatible with the vast majority of current mobile phones (it runs as a Java application, which most of today’s cellphones support).

The site is called Mobile Study, and the finished multiple choice quizzes can be downloaded to a mobile phone from a computer, by visiting a URL with a mobile phone browser, via an SMS message (a small allocation of free messages is provided for each account), or even by using a QR Code (which you should be able to do if you’ve been following my thread on 2D Barcodes!).  If you or your students prefer Social Web applications to mobile ones, it’s also worth noting that quizzes can be made for Facebook, and if a walled garden is your course approach of choice, yes, quizzes can even be imported into Moodle.

Given that there are a large number of ACT Innovative E-Learning Projects that have, as a component, various formative assessment needs, this site should prove to be extremely useful!

You can try out some of the sample quizzes here - they can be done online to give you an idea of how the quizzes provide feedback, or you can install the sample quizzes to your mobile phone for the full m-learning experience.

Happy quizzing!

(via Ignatia Webs)

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Free M-Learning Applications

30 04 2008

It’s fantastic for students to have access to powerful software tools that help them develop their skills; and it’s even better if the software is free. A prolific developer of mobile applications, Tea Vui Huang, provides the tools he develops for free via his website; and many of his applications are either very useful for education, or are made-for-education. Here is just one his tools, (which are generally authored for the Symbian mobile phone platform):

The TVH-72g Graphing Calculator

It’s brilliant. The developer “gets” so many of the reasons that mobile phones can be powerful learning tools. Quoting from his site:

“…the use of graphing calculators is being incorporated into the education syllabus of mathematic subjects such as algebra, trigonometry and calculus. Graphing calculators are more expensive than the already costly scientific calculators… (but) to paraphrase One Laptop Per Child (OLPC) association’s message - Students can do a lot of self-learning. A common handheld device found these days is the mobile phone, and most students have one - even if it’s an entry-level model.

Though it maybe unexpected, entry-level mobiles these days do have the processing power and display screen appropriate for emulating a graphing calculator. Take for example a HP 49g+ graphing calculator with a resolution of 131 x 80 pixels, and contrast it with an entry-level Sony Ericsson J300i with a resolution of 128 x 128 pixels. Mid-range cell phones offer even higher resolutions of 176 x 220 pixels (that’s over 3.5 times more pixels than the HP 49g+).

Cost-wise, the commonly recommended graphing calculator for educational purposes is the US$100+ TI-83 Plus, US$130+ TI-84 Plus and the US$150+ HP 49g+. In comparison, an entry-level Sony Ericsson J300i retails for US$75+, or free with a 2-year service agreement.

If anything, CNN reported in January 2006 that Microsoft founder and Chairman Bill Gates believes cell phones are a better way than laptops to bring computing to the masses in developing nations.”

The developer’s view of m-learning is spot on - mobile phones are cheaper and often more powerful than graphing calculators; and most students already own them. And the quality of the graphs created by this free tool are excellent. Here is a comparison of the output from this application on a low-cost handset, compared with graphing output from a real graphing calculator (the HP49g+):

http://teavuihuang.com/tvh-72g/TVH-72_HP49g.jpg

Download this tool using your mobile web browser from http://teavuihuang.com/tvh-72g/download.php, or from the project’s web page. Other applications available to use for educators and students include podcasting, photography, and document-creating tools - even a small application that allows a user to create the basic curves for generating 3D Maya models.

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Mobile Wikipedia

8 04 2008

Wikipedia is a terrific reference tool if you (or your students) happen to be at an internet-connected computer, but it’s a lot harder to use as a reference tool when you’re out and about. 

It’s possible to look up Wikipedia using a mobile internet connection, but for many people, the mobile data charges this incurs can make this expensive (even if you’re using a mobile version like Wapedia).  And there are certainly iPod-based, text-only versions of Wikipedia, but it would be far more useful and accessible to have Wikipedia on a mobile phone as it’s the one device most people never leave home without; and iPod books can’t display pictures.

Which is why I was ecstatic today when I found the best mobile version of Wikipedia yet - and it’s free.  The Series 60 Weblog has compiled over 2000 full-length Wikipedia articles - including over 8500 colour images - into a version of Wikipedia that can be read on Symbian s60 phones (i.e. most recent-model Nokia phones as well as many Sony-Ericsson and some other phones).  Here are a couple of screenshots:

Image Hosted by ImageShack.us   Image Hosted by ImageShack.us

Head over to the Series 60 Weblog to download Wikipedia for your phone and get all the details.

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ZXing Open Source Barcode Library

18 01 2008

Most regular readers of this blog will be familiar with my interest in the use of 2D barcodes as a means of providing a link from a physical object or location to an online resource using an ordinary camera phone.

I’ve just found an open-source Google Code project called ZXing, which is an open-source project to build a cross-platform barcode reader library.  If it succeeds in its aims, it looks like it could become one of the best, most flexible readers available, and because it’s open source, it should be possible to incorporate it into related educational projects such as integration with augmented reality learning resources.

ZXing’s successful implementation to power the Facebook QR Codes application demonstrates its early potential. 

This is one project I’ll be following closely!

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Create a free SMS auto-reply learning tool

10 01 2008

I’ve previously blogged about StudyTXT, a system deployed at a number of New Zealand educational institutions (to whom it is available for free), which allows students to send an SMS and receive on-demand learning and support information on their mobile phones.

It’s a terrific innovation which has plenty of potential in academic settings. Some educators have used StudyTXT to provide brief revision “flash cards” or notes for their students on-demand; but I can also see the possibility for this kind of system to be used to play educational games or mobile quizzes.

But what about the rest of us outside of New Zealand? It’s possible for us to set up customised SMS-response systems by working with a telecommunications services provider, but this can be a pricey or time-consuming exercise.

Which is why I’m delighted to be able to share this tool with you: BaselsReply (v2.0). It’s a small application that runs on an ordinary Windows Mobile smartphone and basically turns it into a message server, with the advantage of being, itself, mobile - you can just take your message server with you and modify it whenever (or wherever) you want to!

You configure your messages by running it in “server” mode, and specifying “commands” and corresponding “replies” in the software. An incoming message prefixed with “br command” (where command is a recognised command will automatically be replied to with the appropriate response.

Use Case Studies

  1. Jane’s teacher uses an SMS reply system to provide a weekly summary of ten key terms or concepts learned during that week. Each week, Jane sends an SMS with the message “br vocab” to her teacher’s mobile. She immediately gets her weekly list of terms and concepts to aid her revision and vocabulary uptake.

    Because Jane is able to get this important information on her mobile, she can take it with her anywhere and can even reference it when she meets her classmates around the campus or if she meets her class friends off-campus for study or social time. Although each message is quite short, the cumulative effect over time is to build up a much longer list of vocabulary and concepts that Jane can both revise and reference, anywhere and any time, and she can even forward the messages to any classmates who missed a previous summary.

    Jane’s teacher Mary doesn’t need to send each individual request for the weekly list. Once she sets up the automated message on her smartphone, she can forget about it for the rest of the week while the 80 students taking her subject request the summary or forward it to each other - which ever they prefer. Mary also enjoys the convenience of being able to update the weekly summary anywhere and any time that’s convenient to her - all she has to do is pull out her smartphone and she has all the tools she needs.

  2. Ethan is an science teacher who has set up an SMS game for his students. He begins the game by asking them a question, for example: “In scientific classification, to what Family does the cat belong?” The answer is one word, “Felidae”.

    Dylan is studying Ethan’s science course. He doesn’t know the answer right away, but looks it up online and finds the correct answer. He SMSes “br Felidae” to Ethan’s mobile phone, and gets the message “Correct! Where on a cat are the carpal whiskers located?” Dylan wants to find out right away, because his teacher Ethan has offered a cool prize to the first student to complete all of the quiz questions - an autographed copy of Ethan’s memoirs! (Or, y’know, maybe something cooler)…Ethan can set up a series of questions such that each correct answer provides the next question in the quiz. The same idea could be used to generate treasure hunts or physical and mobile learning games.

Download your very own free copy of BaselsReply v2.0 and try out your own SMS auto-reply learning activities with your students! Here are the details:

basels replyBaselsReply v2.0 (152kB, Freeware)
Size: 152 KB
Date: January 7, 2008 (Updated)
Type: Freeware
Requirements:
• Windows Mobile 5.0
.NET CF v2.0 (install this first!)
Author: baselsw
Home: http://monkeyupdates.blogg.se
Email: monkeyupdates@gmail.com
Directions: First install the .NET CF v.2.0 on your Windows Mobile 5 (or better) device; then download and install the BaselsReply .CAB file, available here.

(via Pocket Picks)

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Using Animoto to create short videos for mobile

5 12 2007

Animoto is an online site that will automatically analyse your images and music, and then composite them for you into a dynamic video with professional transitions and effects. It supports direct retrieval from other social web tools such as Facebook, Picasa or Flickr, so if you’ve already uploaded your photos, there’s no need to find and upload them again.

The results are stunning - the site has been created by professional video producers, and the transitions are timed nicely with the mood, tempo and beat of each musical accompaniment. Here’s a demonstration of what is produced - this example was put together on-the-fly at a live event, so it’s a good example of what can be done in very little time and without much effort: - a video of photos from the E-Learning 07 event held earlier this year at the University of NSW, created by Jo Kay:

(Alternate link: http://widgets.clearspring.com/o/46928cc51133af17/47567909364fd64f).

You can make unlimited videos, but with a free account you’re limited to 30 second videos. You can pay for a premium access ($3 per video or $30 per year) and Animoto will generate unlimited-length videos.

The thing is, the best videos on mobile devices are high-impact, short ones! If you or your learners are creating content for mobile devices, 30 seconds is perfect (though I can see myself getting a premium account so I can use this as a presentation tool!). Short videos are engaging to watch on mobile devices, and can be quickly shared or downloaded; and the developers of Animoto are currently working on tools to allow users to download videos directly to mobile devices such as mobile phones an iPods (both “coming soon” according to their FAQs).

This would work really well as a tool for generating learner-created content. Imagine a construction student tasked with creating an item for their e-portfolio, or to start off a class presentation. They may not (and probably do not) have any idea how to put together a video (even if you give them a free video editor). But they probably DO know how to take photos and upload files - which is all they have to do to use Animoto. Because the site does the compositing for them, they don’t need to know video editing to create a terrific presentation or portfolio piece, that they can then take around with them on their mobile phone, USB memory stick or media player.

This is a really cool tool for mobile learning!

(Props to Harriet for sharing!)

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Free: SnagIt Screen Capture

26 11 2007

TechSmith, who are still giving out copies of Camtasia Studio for free, are now also giving away another of their premium products, SnagIt.

Like Camtasia, SnagIt allows you to capture anything you see on your screen and save it and edit it for creating small instructional resources. However, SnagIt can be configured for “one-clicK” access on your computer, and allows you to capture high-quality still images as well as video. You can add effects and instructional text and graphics, and even make your tutorial interactive with clickable areas and text.

Click here to download SnagIt 7.2.5 (English)
Click here to download SnagIt 7.2.5 (German)
Click here to download SnagIt 7.2.5 (French)

Click here for a key to register SnagIt 7.2.5 demo as a fully licensed version.

Because SnagIt outputs interactive Flash files as well as images and video files, it can be used in a number of ways to create mobile learning content for PDAs, mobile phones and media players. It could also be used by learners to document their mastery of a computer-based process or to create content for sharing with other learners.

(via Freebies Blog)

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