YouTube is coming to 3G mobiles…

12 02 2007

…and with it, a chance to have instructional/educational video content, delivered on demand on mobile phones:

Mobile_youtube

Only for demo purposes this video shows how the technology provided by Multimedia Mobile services http://www.multimediams.com is capable to enable any content or service provider to instantly delivering contents or services to any 3G enabled mobile phone. No additional software required like flash plug-in, etc. Perform the exact service provided on internet for computers on the cell phones. So simple, so cool! To be shown on 2007 3GSM. For more information go to http://www.multimediams.com

Yet to be officially launched, the (what else) YouTube video showing YouTube on a 3G mobile phone is accompanied by this message:

A cutting edge mobile technology will be introduced on 2007 Barcelona 3GSM Congress. It provides capability to take any internet service or content to be full experienced, without limitations on 3G mobiles… No extra software, just your mobile device. Simply AMAZING! Future starts monday 12 on 3GSM Congress.

See the video of YouTube for Mobiles in action here.

[via Darla Mack and Technoblabber]

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Second Life Meets Mobile Life

12 02 2007

mobile secondlifeA new application by software developer Comverse Technology allows the immersive 3D environment, Second Life, to be accessed on internet-connected mobile devices running Java ME. SMS and video streaming can also be integrated between Second Life’s virtual world and the real one.

What does this mean? Well, for a start, Second Life characters are becoming increasingly like real people. Being able to SMS, text, and video-chat with Second Life Characters on both your computer and mobile phone is making these avatars as substantial (or at least, as accessible) as many flesh-and-blood friends and contacts.

Could it be long before virtual avatars begin to blur the boundaries between real and scripted conversation? Try having a chat with a completely automated chat generator; sometimes, it can be eerily like having a chat with a real person. Imagine being able to ask a virtual avatar questions we might ordinarily ask a teacher, and getting back instant guidance or feedback. As a test, I asked the automated chat generator “What is the meaning of life?” and it immediately shot back the very interesting answer “To pursue happiness for ourselves and those we love”. Although that’s a programmed response to a fairly common question, it might not be long until we can “call” a virtual “professor” and ask them questions like “What is the scientific name for the wolf?” or “How do I make a berry souffle?” and get meaningful, useful – and reliable – answers.

Being able to access a virtual guide or mentor from mobile devices could make for learning opportunities – anytime, anywhere, for help with almost anything. While it’s going to be decades before virtual avatars have the intelligence to weight issues – and thus go beyond supplying simple facts or opinions – a lot of the time, all we really need are the facts or opinions, to which we can apply our own intelligence to construct knowledge and make decisions; that, too, is learning.

[Link: Second Life Reuters via Connected Learning Community]

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Beyond Mobile Learning Workshop

23 01 2007

Mauru Cherubini blogs on a workshop whose convenors include some of the world’s most respected researchers and practitioners of mobile learning:

They are particularly interested in using mobile technologies for shifting from being a ’spectator’ of media to ‘creator’ of media.

One of the pedagogical value they see in these is the fact that media creation can bring a group of participant to a negotiation of perspectives. The idea is to discuss what media creation will mean in the future.

Thanks for sharing your notes, Mauru – sounds like a fantastic workshop, which I hope you’re enjoying! Please do share more of your ideas from the workshop if you can.

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iPods for Teachers & Students

23 01 2007

iPod UsesTony Vincent at the Learning in Hand blog has created a new page on how iPods can be used for teaching and learning – and it’s not just for playing audio and video files:

Learn about functionality like syncing calendars and address book contacts, dictionaries, text files, PowerPoint slides, multiple choice quizzes, and other interactive content.

Check out his main iPods in Education page here to see all the things that iPods can do as learning tools – top rate, Tony!

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DIY Streaming Mobile Video

15 01 2007

Australian IT and security company Swann has just released an innovative new product that merges their specialisations in security and IT – enabling users to create their own streaming video channels for mobile phones, direct from a webcam.

The SW241-MVK Mobile Video Kit (which I bought on the weekend to try out) is able to stream video that can be viewed in a web browser or on a mobile phone – all 3G, and many 2G, phones are supported.  The software can even alert you using sms, mms, email, or voice alerts on your handset if the camera detects motion or movement, and commands can be sent to the camera from the mobile phone to stop or start recording, for example.

In terms of mobile learning, I can see a number of applications, both present and future.  For example, this product would make it simple to become a participant in any real-life situation, using a mobile phone, including a lecture, a demonstration, or a meeting.  Alternatively, short, recorded “chunks” of learning content could be archived and indexed for remote, mobile, anytime/anywhere access, enabling just-in-time, situated and contextualised learning experienced facilitated by remote digital mobility.

A very cool product from a true Aussie innovator!

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Mogopop: publish interactive iPod content for free

9 01 2007

mogopop

Mogopop is a free Web 2.0 site that allows you to create interactive movies, “sites” and books for iPods. It incorporates an easy-to-use drag-and-drop editing system, and a built-in iPod preview window so you can see how your content will look on your iPod, as you create it.

Here’s a video introduction to Mogopop:

http://resources.mogopop.com/help/what_is.mov

Given that iPods are probably second only to mobile phones in terms of ownership, and provide rich media features and storage capacities not yet available in mobile phones, I’d say using iPods as a publishing platform might be very useful for a number of educators out there.

(via e-Clippings (learning as art)

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Mobile Learning goes retro

5 12 2006

Here’s a cool idea that may be too late for most people to use as a gift before Christmas, but could also have some applications in education.  Remember flick books?  Those little books you flicked through to re-create an animated sequence?

Well, FlipClips is a service that can convert your short movie clips into full colour flick books.  There’s a range of sizes, with the “greeting card” size (4.25″w x 3.25″h x 50 pages) currently going for just US$6.99 each (although shipping internationally makes these considerably more expensive for those of us outside the USA… :( )

Apart from the sheer coolness of the concept, I suppose this idea could be used as a mobile learning resource – a means of providing a short burst of video or animation when and where it’s needed – without a media player (or even a power source)!

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iTube: Get YouTube videos for your iPod/PDA

29 11 2006

http://www.informativos.telecinco.es/imgsed/ipod_video.jpgThere’s lots of really great YouTube videos specifically created with instructional delivery in mind; and an even greater number of other YouTube videos that can be used to stimulate discussion or debate, provide expert opinions on various issues, or simply engage learners.

However, YouTube videos are encoded in the highly efficient, but poorly cross-platform-compatible, Flash Video (FLV) video container. Even if you manage to download a YouTube video, you need a special FLV player to play it, or you need to manually convert it to another codec to play it in standard computer-based or portable media players.

Now there’s a better way to access YouTube videos for teaching and learning, to deliver them via computer or mobile digital devices. iTube runs on your PC to automatically download and convert YouTube videos to MPEG format, which can play on all PCs, and/or MP4 format, which plays on iPods (and many mobile phones). It’s 100% free and contains no spyware or adware. The free version only works with YouTube, but there are also plugins available for other major video download sites, including Blip.tv, Google Video, and MySpace.

(via HotMilkyDrink)

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Mobile Teaching with LED Projector and QR Codes

18 10 2006

TDP-FF1AUSo this mobile learning thing (you know, getting learners out of the classroom/computer lab and learning in the *real world*) is all very well… but when it comes to mobile teaching, sometimes it’s a bit inconvenient not having a board to scribble on or to quickly share information.

So for those of you who haven’t heard, I thought I’d share with you this nifty gadget, an LED-based, battery operated SVGA (800×600) light projector, from Toshiba. It fits in the palm of your hand and can operate for two hours without a power source, casting an image from 11″ to 68″ (measured diagonally).

Couple that mobility with the TV-out capability in many current mobile phones (such as my previous Samsung SGH-D600 (shown below, left), or my replacement Samsung SGH-D900), or add a video-out Compact Flash card to your PDA (shown below, right) and you have yourself a portable, multi-user, information-and-data-sharing tool.

     Not available

Not only can a portable screen like this be used for presentations, or for recreating an electronic “whiteboard” for brainstorming ideas in electronic form… but it could be used to provide a mass-information-sharing platform through the use of QR Codes.  Imagine if the image on the projected screen was a QR Code, containing a URL link to a page of learning resources.  A whole group of learners could then use the QR Code to capture the URL instantaneously, without waiting for each other, and bookmark it for later reference.

Alternatively, a portable presentation screen like this could be used to display an Elluminate (interactive online classroom) session to a group of learners participating mobile-ly or wirelessly.  It could act as a central reference copy of a collaborative resource, continuously updating to display the evolution of that resource as learners contribute to it in real time.

Quite apart from group situations, a projector like this could also liberate an individual user from the frustrations of the tiny PDA or mobile-phone screen to something as large and viewable as a desktop screen – for example, how about a folding Bluetooth keyboard and mouse, interfacing with a PDA, throwing up a nice, big, desktop-screen sized image?

Finally… did I mention that it’s quite cheap compared with other video projectors?  Whereas most video projectors cost thousands, this one is advertised on the Toshiba site with an RRP of US$699 – expect to find this price further discounted elsewhere – and its LED lasts much longer than conventional, expensive projector lightbulbs (an astonishing 10,000 hours).

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Why M-Learning Is Cheap.

29 09 2006

Many people I’ve talked to at various conferences, online events, and around my own institute have expressed concerns about m-learning being a rather expensive thing for institutions and learners to participate in. The issues I’m most commonly asked about are generally associated with either the cost of hardware (e.g. mobile phone handset, or PDA) or the cost of connectivity (e.g. SMS messages, mobile web data costs, etc.).

People are inevitably surprised when I tell them that m-learning is actually cheap! It depends on the m-learning approach being used, of course… but there are a number of factors that make m-learning potentially quite affordable for both institutions and learners.

For example – if mobile phones are used as the platform for an activity, then it’s possible that the cost of hardware will be zero. Current Australian telecommunications industry statistics are that over 8 million mobile phone handsets were sold in Australia in 2005, 98% of Australia’s population has mobile phone coverage, and around 20 million Australians (95%) own a mobile phone, with penetration among young people even higher.

I also think that the convergence of tools in mobile digital devices is providing us with tools in our pockets that would previously have cost us quite a lot of money. The vast majority of mobile phones these days come with a built in camera, for example; how much did a stand-alone camera cost a decade ago, before the advent of m-learning? How about adding in the cost of a video camera as well?

And then there are the savings on consumables. When I was at school, I studied photography and was also required to take photographs for various class assignments and my visual arts journal. All of this was before digital photography, mind you – it was, and still is, quite expensive to have camera film processed – this current Australian price list quotes $21 for developing 36 colour exposures from 35mm film…. and the roll of film itself costs an additional $9 as well, a total of $30. Now, with digital photgraphy, not only does our hardware for photography and videography come in a handy format, integrated with our phones and PDAs, but can we create photographic and video visual records for free.

As a comparison, for half the price of buying and developing 36 colour prints, I can get a month’s access to a mobile phone, with $15 included calls, text messages and a built in digital camera, voice recorder, and mp3 player which I can use for listening to podcasts… oh, and I can take as many photos (and videos) as I want. What I’m getting at is that the cost of data and voice connectivity is significantly cheaper than the consumables we had to pay for a decade ago to support our learning. Even if a basic $30 pre-paid SIM card was charged to a student as a materials fee, it is a pittance compared with the cost of university course fees and textbooks.

As for more expensive hardware, which might require loaning out to students… when I studied photography at school, we were loaned an SLR camera for us to practice with, and I remember treating it with the utmost care – we felt responsible and didn’t want to get in trouble for losing or breaking the equipment. Similarly, in situations where higher-spec, higher-cost devices are loaned to students for more advanced m-learning activities, I see them (mostly!) being quite careful with them.

Another example – this time from here at CIT. A number of faculties have started using the internet-based messaging service, BulkSMS.com, to send messages out to students to advise them if classes are cancelled due to sick teachers etc. The whole process of SMS-messaging an entire class takes less than three minutes and each message costs just cents.

The “old” way of doing it was to individually call up each student; if they didn’t answer the phone, admin staff would have to try again later, and the multiple voice calls to mobile and fixed-line phones were quite expensive – not to mention the time it took to do all the calls each day.

In conclusion, if the right approaches are taken to m-learning and learner administration, m-learning might just turn out to be the cheap option!

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