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MobilED Makes 2006 Publications Available February 7, 2007

Posted by Leonard Low in Mobile Phone, Pedagogy, Recall.
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The MobilED project is one of the most inspiring and interesting of all of the mobile learning projects currently in use around the world.  It’s a partnership between South African and Finnish research and educational organisations, aiming to design “learning environments that are meaningfully enhanced with mobile technologies and services“.

The MobileED team’s latest papers and publications are now available here, addressing issues such as the use of “audio wikis” as well as information on the technical infrastructure being researched and developed by the team to support mobile learning (the MobilED platform).

There’s a wealth of documented and demonstrated experience to help other educators and developers who are involved with implementing mobile learning approaches.  The video case studies on the website are also worth viewing, explaining some of their projects such as the audio encyclopaedia (allowing text-to-speech information from Wikipedia to be accessed using a normal mobile phone), and providing some insight into the actual use of the MobilED kits.

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Learner-Centric Design of Digital Mobile Learning September 27, 2006

Posted by Leonard Low in Events, Pedagogy, Recall, Record, Reinterpret, Relate.
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Learner Centric Design of Digital Mobile Learning,” [doc] [pdf] (which I co-authored with my colleague Margaret O’Connell), received the Best Paper Award at Queensland University of Technology’s “Learning on the Move” conference which I attended yesterday (despite a raging flu!).

This paper provides a model for digital mobile learning approaches that are underpinned by sound educational design, developed using a learner-centric activity model of mobile learning, and implemented through best-practice considerations that are informed by our experience of delivering computer-based learning.

Many thanks to my co-author Margaret for her educational design expertise; our peer reviewers, for helping us polish the paper, and the conference organisers, for putting together a fantastic event and recognising our paper amongst so many excellent contributions.

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Creating Podcasts (Mac/Soundtrack Pro) August 21, 2006

Posted by Leonard Low in Audio, Podcasting, Recall.
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There’s a great series on creating podcasts being authored at the Pod Pedagogy blog. While the article is written for users of Soundtrack Pro (for Macs only), Part 1 has excellent thoughts on why podcasting can be a Very Good Thing, and good tips for a podcast production setup in general, while Part 2 has more good ideas on recording and optimising podcasts that have general application.

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Video for Mobile Learning August 17, 2006

Posted by Leonard Low in Recall, Video.
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Small portable videos can be an ideal medium for some learning areas.  For example, one of my friends - a professional dance teacher - maintains videos of over 600 dance moves on his video iPod, which allows him to quickly search for and review more moves than anyone can remember on the go.  From my personal experience as a dancer, there is no better way to accurately capture and revise dance moves than video: attempting to record the intricacies of dancing in text (even using a mobile database) is a bit like trying to write down a guitar solo using words. Here, have a look at the dance moves database I created (which is still a great tool, don’t get me wrong) - tell me if a video wouldn’t give you a better idea of how the move goes than the text description I’ve written; or, tell me how you’d convert this routine to text. :)

I’d imagine that there are other learning contexts where the ability to capture or playback video would be the most advantageous approach.  Video is lifelike; it synchronises sound and action; it can accurately demonstrate a series of complex and inter-dependant steps or a sequence of events.  And using a mobile recording device, video can be relatively easily captured. (You can learn how to capture mobile video optimally here, at MobiFilm Academy).

The ability to recall video as a learning resource while mobile is particularly advantageous for situations where the need to access the learning resource is not likely to be conveniently located near an internet-connected PC.  Dance is a perfect example of such a situation.  We dance socially in nightclubs; we learn dancing in studios; we tend to travel interstate and even overseas a lot to attend workshops and competitions. We never dance near a convenient PC, or drag a laptop out to the nightclubs with us - even a PDA is a bit on the geeky/chunky side.  A mobile phone would be the ideal way to access learning materials in a “cool” environment. :)

Videos are also a great way to share visually complex information socially - the success of YouTube and Google Video demonstrates the popularity of video as a sharing medium.  With copyright reform in Australia that makes it easier to use Internet materials for education, and strong support for Creative Commons/Copyleft/Public Domain video sharing, video sharing sites are becoming increasingly useful as places to find learning materials - which can be converted into mobile forms using video conversion tools such as Super

Here’s an example video from YouTube made by Leigh Blackall that I reckon would be a pretty good mobile learning resource (on making a flat white coffee).  The resource could be accessed by a mobile learner while at a cafe where they are being trained; it has an appropriate amount of visual detail, and demonstrates the timing and interconnectedness of steps in the coffee-making process, and visual aspects such as the final crema.

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Four R’s Model and Mobile Learning Activities August 11, 2006

Posted by Leonard Low in 2D Barcodes, Applications, Assessment, Audio, General, Interactive, Mobile LOs, Mobile Phone, Moblogging, PDA, Pedagogy, Photo, Podcasting, Products, Recall, Record, Reinterpret, Relate, SMS, Technical, Video.
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Repost of posting to EdNa forums, with other commentary here. A summary of previous theorisings on this model, here and here, supplemented with diagrams.

We can classify mobile learning activities using an activity-based model of the “Four R’s of Mobile Learning”.

In a reflection of the “Three R’s” of the essential pre-Net Generation skills (Reading, wRiting, and aRithmetic), the “Four R’s” of Net Generation learning reflect the current sociocultural shifts in thinking and learning for an increasingly mobile twenty-first century. Defined from a learner-centric viewpoint, these are:

Record : The learner as a gatherer and “builder” of new knowledge

Reinterpret: The learner as an analyst of existing data to discover new knowledge

Recall: The learner as a user of existing information and resources

Relate: The learner as part of a social context and a network of knowledge

Related activities include Mobile Assessment (self, formative and summative assessment), and Teaching and Learning Support (tools to help teachers and learners, such as mobile gradebooks, rollbooks, etc.)

Mobile Learning Ideas

Record : The learner as a gatherer and builder of new knowledge

Recall: The learner as a user of existing information and resources

Relate: The learner as part of a social context and a network of knowledge

Reinterpret: The learner as an analyst of existing data to discover new knowledge

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Models of Mobile Learning: Learner-centric vs Techno-centric August 1, 2006

Posted by Leonard Low in Events, Pedagogy, Recall, Record, Reinterpret, Relate.
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A number of models of “mobile learning”, or m-learning identify it as a subset of e-learning, including the main Wikipedia entry on the topic. These models focus on how digital convergence and miniaturisation nowallows us to access electronic resources using small, portable devices such as mobile phones, iPods, and PDAs.

The risk to my mind, however, is that educators may view m-learning through the mindset of the devices with which it is now so strongly associated - what I term a”techno-centric” approach to m-learning. The focus becomes providing learners with PDAs or mobile phones, without an understanding of the learning methodologies and activities these devices enable.

In my opinion, the focus should be on the learning process, rather than the learning platform. This position is supported by the statement “it is the learner who is mobile - not the technology” (a reflective outcome of the European 2004 MobiLearn project, cited: Sharples, M. (2005) Towards a theory of mobile learning http://www.mlearn.org.za/CD/papers/Sharples-%20Theory%20of%20Mobile.pdf)

One way to understand this paradigm is to realise that mobile learning precedes e-learning by over a decade. E-learning became popular following an increase in the affordability of personal computers in the mid-to-late nineties.

A decade earlier (in the mid-eighties), we were

I posit that these mobile, learning activities (and many others) were no less valid than the “mobile learning” activities enabled by digital devices today.

What the new generation of mobile devices facilitate is more convenient, portable, and immediate access to very similar tools. Given this link between “new” mobile learning and “old” teaching practices, we can use our understanding of best-practice teaching and learning to stimulate and derive powerful ideas for education.

I’d like to explore the idea that practical mobile learning activities can be informed by, and derived from, our understanding of teaching and learning theory, mobile learning activities that have not previously been digitally based, and e-learning standards and practices.

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Originally posted at the EdNa forum, where the topic of the month is m-learning. Other interested educators are invited to join the forum and participate in the discussions on mobile learning.

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Best Practice Guidelines for Mobile Web Applications July 19, 2006

Posted by Leonard Low in Applications, Mobile Phone, PDA, Recall, Technical.
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Source: http://builder.com.com/5100-6371_14-6095452.html?part=rss&subj=bldr

“The principal objective of recently issued working draft guidelines on Mobile Web by the W3C is to improve the user experience of the Web when accessed from mobile devices…This document covers best practices for delivering Web content to mobile devices.”

The article provides a concise summary of the issues associated with mobile web applications (bandwidth, battery life, capabilities, cost, input, memory, processing power and text input), impact of these variables, and principles for delivering quality mobile web content - based on the recently released W3C Candidate Recommendation for Mobile Web Application Development.

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The Fourth R… July 11, 2006

Posted by Leonard Low in Pedagogy, Recall, Record, Reinterpret, Relate.
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While co-authoring a white paper for the “Learning On The Move” OLT Conference, I realised that there is, in fact, a “Fourth R” to add to my previous post on the learner-centric “Three R’s of Mobile Learning“.

Without recording or recalling any information, or communicating with others (”relating”), a learner can also use some mobile devices as a means of processing information - transforming it, performing calculations, or organising it in new ways. I’m initially inclinded to give this “fourth R” the mneumonic name “Reinterpret” - obtaining new knowledge from existing information.

Perhaps the simplest example of this “fourth R” is using a calculator: without storing or recalling any information, per se, a calculator can process input data to provide an informative result. Other examples of “reinterpreting” data include: “mining” a database for aggregate data, or using a mobile device to digitally interpret a 2D Barcode or aid or perform Optical Character Recognition (OCR) on text scanned with a mobile device.

Now, head over to Marg’s blog where she adds some excellent commentary from an instructional design perspective to our exploration of the Four R’s of Net-Generation Learning!

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IT To Go: Free IT Podcasts June 28, 2006

Posted by Leonard Low in Applications, Audio, Podcasting, Recall.
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Tech-savvy folks interested in bioinformatics, cyber security, gaming software, visualization technology and other such topics have a new resource for learning on-the-go: podcasts from UNC Charlotte’s College of Information Technology. The podcasts are available from the college’s Web site or through Apple iTunes Music Store; they will likely become available soon through Yahoo!®.

To listen to or download UNC Charlotte College of Information Technology podcasts, go to http://www.coit.uncc.edu/coit_new/podcast/. The programs are also available through iTunes Music Store individually and through a free subscription that will send you current and subsequent podcasts via e-mail.

- extracted from Lincoln Tribune

StudyCell - Mobile Phone Flashcards June 28, 2006

Posted by Leonard Low in Applications, Interactive, Mobile Phone, Products, Recall.
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StudyCell, a company specialising in mobile-phone-based flashcards and formative assessment quizzes, today announced it has surpassed the 10,000 downloads mark.

Their site, at http://www.studycell.com/, allows students to download a number of free “flashcard” games to their mobile phone, which will test them on subjects including several languages, mathematics, and even movie trivia. The quizzes even include “high score” tables so students can track their improvement.

What may particularly interest other educators is that you can even create your own flashcards games, online, for free. Teachers interested in providing fun formative assessments in a mobile format can use the site to develop their own content, which can be downloaded by students, and even shared between them.  If appropriate, teachers could also tell learners about the site to enable learners to create their own content.